main
1# Project-level configuration.
2cmake_minimum_required(VERSION 3.10)
3project(runner LANGUAGES CXX)
4
5# The name of the executable created for the application. Change this to change
6# the on-disk name of your application.
7set(BINARY_NAME "blood_pressure_app")
8# The unique GTK application identifier for this application. See:
9# https://wiki.gnome.org/HowDoI/ChooseApplicationID
10set(APPLICATION_ID "com.derdilla.blood_pressure_app")
11
12# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
13# versions of CMake.
14cmake_policy(SET CMP0063 NEW)
15
16# Load bundled libraries from the lib/ directory relative to the binary.
17set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
18
19# Root filesystem for cross-building.
20if(FLUTTER_TARGET_PLATFORM_SYSROOT)
21 set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
22 set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
23 set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
24 set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
25 set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
26 set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
27endif()
28
29# Define build configuration options.
30if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
31 set(CMAKE_BUILD_TYPE "Debug" CACHE
32 STRING "Flutter build mode" FORCE)
33 set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
34 "Debug" "Profile" "Release")
35endif()
36
37# Compilation settings that should be applied to most targets.
38#
39# Be cautious about adding new options here, as plugins use this function by
40# default. In most cases, you should add new options to specific targets instead
41# of modifying this function.
42function(APPLY_STANDARD_SETTINGS TARGET)
43 target_compile_features(${TARGET} PUBLIC cxx_std_14)
44 target_compile_options(${TARGET} PRIVATE -Wall -Werror)
45 target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
46 target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
47endfunction()
48
49# Flutter library and tool build rules.
50set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
51add_subdirectory(${FLUTTER_MANAGED_DIR})
52
53# System-level dependencies.
54find_package(PkgConfig REQUIRED)
55pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
56
57add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
58
59# Define the application target. To change its name, change BINARY_NAME above,
60# not the value here, or `flutter run` will no longer work.
61#
62# Any new source files that you add to the application should be added here.
63add_executable(${BINARY_NAME}
64 "main.cc"
65 "my_application.cc"
66 "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
67)
68
69# Apply the standard set of build settings. This can be removed for applications
70# that need different build settings.
71apply_standard_settings(${BINARY_NAME})
72
73# Add dependency libraries. Add any application-specific dependencies here.
74target_link_libraries(${BINARY_NAME} PRIVATE flutter)
75target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
76
77# Run the Flutter tool portions of the build. This must not be removed.
78add_dependencies(${BINARY_NAME} flutter_assemble)
79
80# Only the install-generated bundle's copy of the executable will launch
81# correctly, since the resources must in the right relative locations. To avoid
82# people trying to run the unbundled copy, put it in a subdirectory instead of
83# the default top-level location.
84set_target_properties(${BINARY_NAME}
85 PROPERTIES
86 RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
87)
88
89# Generated plugin build rules, which manage building the plugins and adding
90# them to the application.
91include(flutter/generated_plugins.cmake)
92
93
94# === Installation ===
95# By default, "installing" just makes a relocatable bundle in the build
96# directory.
97set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
98if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
99 set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
100endif()
101
102# Start with a clean build bundle directory every time.
103install(CODE "
104 file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
105 " COMPONENT Runtime)
106
107set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
108set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
109
110install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
111 COMPONENT Runtime)
112
113install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
114 COMPONENT Runtime)
115
116install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
117 COMPONENT Runtime)
118
119foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
120 install(FILES "${bundled_library}"
121 DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
122 COMPONENT Runtime)
123endforeach(bundled_library)
124
125# Fully re-copy the assets directory on each build to avoid having stale files
126# from a previous install.
127set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
128install(CODE "
129 file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
130 " COMPONENT Runtime)
131install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
132 DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
133
134# Install the AOT library on non-Debug builds only.
135if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
136 install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
137 COMPONENT Runtime)
138endif()